Become a Master in Archviz

Become
a Master
in Archviz

From zero to advanced
THE STEP BY STEP
TO ACHIEVE
REALISTIC RENDER .

BEHIND
EVERY
REALISTIC
PICTURE ...

We believe that every professional who creates realistic images doesn’t do it magically.
Behind every fabulous visualization you create, there is a method.

Yes, we have developed this method.

We are aware that it is not the only way to achieve realism in rendering, but we guarantee that the way we teach is unique in the world and that anyone can learn.

A niche that has growing demand, is simple and has less hassle. The rendering market in Brazil and in the world is only growing. And the best: the competition for those who stand out is very low.

Have more autonomy. Conquer what many are looking for and never found: freedom. Be free to work wherever you want and for as many hours as you want.

Get where you never got before. Become the most sought-after and well-paid professional in the architecture field.

It’s not about pushing buttons. Much more than learning every detail of the software, understand how to create bold images by refining your look and exploring your creativity.

Do not waste time. What once took years to be learned within Archviz, now, with the right technology and method, you can do it in months (or even days!).

How much does it cost not to have all of this? If you were mastering realistic rendering today, and with that, you were earning 5, 10, 20, 50 thousand reais per month and you were available to work wherever you want with what you really love, what would you be doing?

KNOW YOUR
TEACHER

Born in Blumenau (SC), Ander entered the architecture market in 1996, at just 15 years old, after taking his first architectural design course.

Ander left architecture school to study animation, and after participating in the production of the international feature film “Asterix and the Vikings”, he decided to unite his two greatest passions of his.

In 2004 he opened his own architectural rendering studio, Oficina3D Studio, serving clients in Brazil and around the world. Years later, in 2019, feeling the need to share his experience with him, Ander started creating weekly tutorials and videos about the rendering industry.

In the same year, he founded the OF3D Academy, where he teaches and mentors professional courses in the area.Today it has a great team that together have impacted tens of thousands of people .

EVERMOTION CHALLENGE 2019

1st award - Homeless

AESTHETICA SHORT FILM FESTIVAL 2020

Official Selection - The Last Flight | Londres, Inglaterra

LA SHORTS INTERNATIONAL FILM FESTIVAL

Official Selection - The Last Flight

CGARCHITECT ARCHITECTURAL 3D AWARDS 2020

Finalist Best Animated Short for
The Last Flight

CGARCHITECT 3D AWARDS 2021

Jury

GREAT TALKS ABOUT PHOTO REALISM 2021

Guest

3DSYMPOSIUM 2022

Speaker

INBETWEENNESS FESTIVAL 2023

Speaker

DON'T WALK
UNNECESSARY
PATHS

Master the practice, learn the method and turn your images into real experiences.

We will teach you techniques and practices that we use every day in our studio, which is currently one of the largest in Latin America. You will save a lot of time and cut a lot of unnecessary paths.

The way we will guide you through the online classes will have one main objective: to give you all the methods and tools you need to become a high-performance Archviz professional. You don’t need to master any software, because we’ll get you there.

This is the time to explore your full creative potential, even if you think this was never your strong point.

The method is made up of
18 ESSENTIAL STEPS

WHAT WILL YOU LEARN?

FUNDAMENTALS

There is no practice without theory! Just like in the gym, first you have to understand the movements and then execute them. Within Archviz it is no different, it is necessary to equip yourself with some specific knowledge before getting your hands dirty. It would be a big mistake to underestimate fundamental concepts, such as photography, rules of composition, lighting, materials, colors, etc. Therefore, here you will build the necessary theoretical foundation to create breathtaking visualizations!

LIGHTING

Lighting is one of the main pillars behind a high-level rendering. This pillar can turn your render into a highly realistic view, or destroy it completely. Here’s one of the most essential parts of rendering for architecture: conveying emotions and telling stories — and that can’t be done without light

LIGHTING

Lighting is one of the main pillars behind a high-level rendering. This pillar can turn your render into a highly realistic view, or destroy it completely. Here’s one of the most essential parts of rendering for architecture: conveying emotions and telling stories — and that can’t be done without light

MATERIALS

We have been in contact with different materials and textures for a long time. This means that our senses are absolutely used to observing and feeling the different surfaces around us. Therefore, knowing how to observe the world around us, and being able to accurately reproduce the way materials behave in real life, is an indispensable skill for an elite 3D artist.

CAMERAS

Within the 3D world, cameras are the artist’s eyes. What’s the best angle? How to frame what really matters? What details, highlights and aspects of the scene do you need to highlight? In this module, all these and many other questions will be answered. In the end, you’ll know everything you need to be able to position and configure your cameras – like a pro!

CAMERAS

Within the 3D world, cameras are the artist’s eyes. What’s the best angle? How to frame what really matters? What details, highlights and aspects of the scene do you need to highlight? In this module, all these and many other questions will be answered. In the end, you’ll know everything you need to be able to position and configure your cameras – like a pro!

MODELING AND RENDER SETUP

Theory without practice is worthless! It is necessary to know how to give importance to the technical details of 3D. When the objective is maximum quality and execution speed, having independence when modeling and knowing how to configure the render is crucial. With the knowledge acquired in this step, you will have the necessary confidence to never become a hostage of “ready blocks”.

INTERNAL, EXTERNAL SCENES AND HUMANIZED PLANTS

So you already have the theory, practice and domain of the software. The time has come to put it all together and live firsthand what it really is to be a 3D artist. For that, we’ll teach you the entire workflow, from start to finish, to produce complete scenes, from the simplest to the most complex. With this, you will not only apply everything you’ve learned so far, but you’ll also be able to understand in a practical way how to be efficient and productive when working in the most diverse scenarios and situations – and always at the highest level!

NTERNAL, EXTERNAL SCENES AND HUMANIZED PLANTS

So you already have the theory, practice and domain of the software. The time has come to put it all together and live firsthand what it really is to be a 3D artist. For that, we’ll teach you the entire workflow, from start to finish, to produce complete scenes, from the simplest to the most complex. With this, you will not only apply everything you’ve learned so far, but you’ll also be able to understand in a practical way how to be efficient and productive when working in the most diverse scenarios and situations – and always at the highest level!

POST PRODUCTION

A quality render comes out straight from Corona. However, the truth is, there are always tweaks and refinements that can take your visualizations to the next level, and we call that “post-production”. In OF3D Masterviz you will learn to use Photoshop to extract the maximum potential from your visualizations.

ADVANCED TECHNIQUES

If you are one of those who are not satisfied with the shallow, with the superficial, you are in the right place. The elite of the Archviz market does not belong to those who settle down, but to those who seek to use the best techniques and processes. With that in mind, we decided to open the game and show you what to do to achieve technical and conceptual mastery of architectural visualization.

ADVANCED TECHNIQUES

If you are one of those who are not satisfied with the shallow, with the superficial, you are in the right place. The elite of the Archviz market does not belong to those who settle down, but to those who seek to use the best techniques and processes. With that in mind, we decided to open the game and show you what to do to achieve technical and conceptual mastery of architectural visualization.

BONUS

OF3D Masterviz is not just any 3D course. We take the quality of education we deliver seriously, and our greatest desire is to see you — yes, you — take off in your career as a 3D artist. So, so that you can start your journey, we will present you with a library of blocks and materials of the highest quality — and curated! In addition, we will provide several practical recorded tutorials to help you solve complex problems that appear in everyday life, with tips and tricks.

SCENES YOU WILL
LEARN ON THE COURSE

WHO IS THE COURSE FOR?

starting from scratch

The training is complete, practical and focused on results, you can learn from scratch and you just need to follow the methodology strictly. The training modules were designed in a democratic way, so that the greatest number of people can understand the applied techniques.

3D Artists

For artists who want to take a step further in the quality of their render. In the course you will learn absolutely everything you need to know to become a high performance professional, creating really realistic images.

Architects / Interior Designers

Professionals who want to improve the presentation of their projects at a professional level, reaching better clients. In the course you will learn to focus on what really matters to get your client's attention.

PROVEN METHOD
SEE WHAT OUR STUDENTS SAY

"In 3 months I closed more than $5,000 in contracts."
Helton De Oliveira

"Today I have the mobility to work anywhere I am."
Bruna Hickmann Paz

"$6,000 per month... yes!"
João Pereira

"In the first customer I already recouped the complete investment."
Sandro Salla

"The entire support team is phenomenal."
João Graça

"In two weeks I managed to make a living from scratch."
Matheus Santos

CONHEÇA O MASTERVIZ
POR DENTRO

INÍCIO:

  1. Bem-vindo ao Masterviz
  2. Como tirar o maior proveito do treinamento
  3. Como funciona o suporte
  4. Cadastro aluno
  5. Entre para as comunidades do facebook
  6. Entre para o canal do Telegram
  7. Como solicitar a versão estudantil dos softwares

FUNDAMENTOS:

  1. Quais programas vamos usar
  2. Posso usar outros programas
  3. Baixar e instalar 3DS Max
  4. Baixar e instalar o corona 
  5. Baixar e instalar vray
  6. Configurando o 3DS Max
  7. Interface 3DS Max
  8. Interface corona
  9. Poly create e modify
  10. Spline create e modify
  11. Comandos básicos
  12. Pivot
  13. Snap
  14. Regra da mão direita
  15. Exercício
  16. Artista 3D
  17. Como conseguir um Render Realista
  18. Referências
  19. Pure ref
  20. Modelagem
  21. Materiais
  22. Iluminação
  23. Câmera
  24. Efeitos de lente
  25. Mood
  26. Regras de composição
  27. Image composition helper
  28. Cores

LUZ:

  1. Começo
  2. Temperatura das luzes
  3. Exemplos
  4. Cena base
  5. Environment
  6. Corona light
  7. Corona light material
  8. Corona sun and sky
  9. Corona sun parâmetros
  10. Corona sun geolocalização
  11. Overcast corona rectangle
  12. Luzes complementares
  13. Lightmix
  14. Interna sun
  15. Externa hdri
  16. Múltiplos environments
  17. Exercício
  18. Albedo – luz estourando

MATERIAIS:

  1. Introdução
  2. Compact material editor
  3. Interface compact editor
  4. Vidros
  5. Metais
  6. Plástico
  7. Porcelanato
  8. Pastilha
  9. Salvando seus materiais
  10. Materiais pbr
  11. Mapas pbr
  12. Granito compact
  13. Granito slate
  14. Madeira
  15. Tijolinho
  16. Corona color correct
  17. Poliigon converter material
  18. Crie seus mapas
  19. Uvwmap
  20. Materiais do corona library
  21. Quixel e Bridge
  22. Exercício

CÂMERAS:

  1. Viewport display
  2. Photographic parameters
  3. DOF
  4. Motionblur
  5. Tilt and shift
  6. Projection and VR
  7. Câmera clipping
  8. Exercício

MODELAGEM 3DSMAX
SUB MÓDULO | MODELAGEM BÁSICA:

  1. Taça
  2. Vaso
  3. Mesinha
  4. Aparador
  5. Mesa lateral 1
  6. Mesa lateral 2
  7. Banco curvo
  8. Floor generator

MODELAGEM 3DSMAX
SUB MÓDULO | LIVING:

  1. Primeiros passos
  2. Importando o projeto dwg
  3. Levantando as paredes
  4. Piso e gesso
  5. Esquadria janela
  6. Móvel ilha
  7. Painéis
  8. Móvel tv
  9. Móvel cozinha
  10. Porta e janela
  11. Fogão e cuba
  12. Sanca no gesso
  13. Exercício 

MODELAGEM 3DSMAX
SUB MÓDULO | EXTERNA:

  1. Leitura do projeto
  2. Importando do cad
  3. Linhas
  4. Paredes
  5. Viga e churrasqueira
  6. Piso e teto
  7. Esquadrias
  8. Peitoril e brise
  9. Espelhando o pavimento
  10. Criando a torre
  11. Coroamento e limpeza
  12. Pavimento térreo
  13. Cobertura da garagem
  14. Rua e meio fio
  15. Exercício

CENAS INTERNAS
SUB MÓDULO | APARTAMENTO OVERCAST:

  1. Referência overcast
  2. Modelo 3D
  3. Câmera, luz e textura
  4. Refinamento luz
  5. Round edges
  6. Blocos 3d
  7. Composição de cena 
  8. Câmeras
  9. Background
  10. Omitir objetos da câmera
  11. DOF
  12. Vidro canelado
  13. Pós produção no corona
  14. Configurando o render
  15. Batch render
  16. RebusFarm
  17. Pós Photoshop
  18. Exercício

CENAS INTERNAS
SUB MÓDULO | BLOCOS EM 3D:

  1. Blocos em 3D
  2. Blocos Sketchup – Max e
  3. Corona
  4. Exercício
  5. Blocos 3d gratuitos 
  6. Relink bitmap 
  7. Sites para baixar blocos 3D

CENAS INTERNAS
SUB MÓDULO | CENA CONCEITO:

  1. Referência
  2. Modelagem paredes
  3. Câmera e luz previa
  4. Primeiros blocos
  5. Merge
  6. Texturizando a cena
  7. Ajustes finais
  8. Configurando o render
  9. Render final
  10. Crie suas versões

CENAS INTERNAS
SUB MÓDULO | SALA DE BANHO:

  1. Referência e mood
  2. Modelagem
  3. Texturização
  4. Blocos
  5. Refinamento
  6. Resultado
  7. Blue hour
  8. IES

CENAS INTERNAS
SUB MÓDULO | APARTAMENTO BLUEHOUR:

  1. Blue hour referência
  2. Ajustes de environment
  3. Lightmix
  4. Configurando o render

CENAS INTERNAS
SUB MÓDULO | FLAT SOL:

  1. Leitura do projeto
  2. Modelagem paredes
  3. Modelagem cozinha
  4. Modelagem marcenaria
  5. Esquadrias
  6. Referências
  7. Texturas
  8. Corona sun
  9. Composição da cena
  10. Câmaras fechadas
  11. Câmeras abertas 
  12. Render
  13. Pós produção
  14. Resultado
  15. Exercício

CENAS INTERNAS
SUB MÓDULO | LOFT GOLDEN HOUR:

  1. Projeto Sketchup
  2. Importando o projeto
  3. Sketchup
  4. Organização
  5. Texturas
  6. Composição da cena
  7. Câmeras
  8. Golden hour
  9. Overcast
  10. Night
  11. Multiplos environments
  12. Salvando os diferentes
  13. Moods
  14. Flash
  15. Exercício

CENAS EXTERNAS
SUB MÓDULO | LOFT HOUSE OF SAND:

  1. Leitura do projeto
  2. Importando as pranchas
  3. Térreo paredes
  4. Térreo esquadrias
  5. Térreo piscina
  6. Pavimento superior
  7. Terreno
  8. Câmera um
  9. HDRI
  10. Corona Scatter
  11. Texturas
  12. Proxy
  13. Caustics
  14. Final
  15. Pós produção
  16. Opções de câmera
  17. Corona Distance grama 
  18. Exercício

CENAS EXTERNAS
SUB MÓDULO | CENA CARRO:

  1. Baixe o carro
  2. Backplate
  3. Background
  4. Perspective match
  5. Direct visibility
  6. Shadow catcher
  7. Exercício

CENAS EXTERNAS
SUB MÓDULO | CIRQUA APARTMENTS:

  1. Referência BKK Architects
  2. Organização da modelagem
  3. Texturas
  4. Iluminação
  5. Asfalto mixer
  6. Entorno
  7. Forest
  8. Vegetação
  9. Câmeras
  10. Exercícios

CENAS EXTERNAS
SUB MÓDULO | TERRENOS:

  1. Importante saber
  2. Terrain
  3. Boolean
  4. Calçadas
  5. Glue
  6. Terreno

CENAS EXTERNAS
SUB MÓDULO | RUAS:

  1. Ruas
  2. Rua reta
  3. Rua curva
  4. Meio fio curvo
  5. Refinamento

CENAS EXTERNAS
SUB MÓDULO | ASFALTO:

  1. Slate material parte 01
  2. Slate material parte 02
  3. Slate material parte 03
  4. Rua de asfalto
  5. Faixas de pedestre
  6. Reflexo e bump
  7. Faixas amarelas
  8. Marcas de pneu
  9. Cruzamento
  10. Poças d’água

CENAS EXTERNAS
SUB MÓDULO | KAISERGARTEN:

  1. Projeto
  2. Preparação
  3. Luz e câmera básico
  4. Texturização da torre
  5. Scatter
  6. Árvores
  7. Entorno
  8. Asfalto
  9. Cortinas
  10. Câmera 50mm
  11. Câmera 21mm
  12. Câmera 28mm
  13. Câmera paisagismo 28mm
  14. Câmera detalhe 150mm
  15. Bluehour cam 35mm
  16. Câmera entrada 28mm
  17. Exercício

CENAS EXTERNAS
SUB MÓDULO | FOTOMONTAGEM:

  1. Preparativo
  2. Perspective Match
  3. Luz
  4. Pós Produção
  5. Exercício

PÓS-PRODUÇÃO PHOTOSHOP
SUB MÓDULO | INTRODUÇÃO:

  1. Pós produção no Photoshop
  2. Organização de Arquivos
  3. Compondo os Render
  4. Elements
  5. Ajustes gerais e correções
  6. Ajustes de cor
  7. Ajustes finais

PÓS-PRODUÇÃO PHOTOSHOP
SUB MÓDULO | EXTERNA:

  1. Compondo Render Elements
  2. Adicionando pessoas
  3. Ajustes de cor e acabamentos finais

PÓS-PRODUÇÃO PHOTOSHOP
SUB MÓDULO | INTERNA:

  1. Pós produção geral
  2. Adicionando pessoas

PÓS-PRODUÇÃO PHOTOSHOP
SUB MÓDULO | EXTRAS:

  1. Montando panorama
  2. Remover repetição textura

PLANTA HUMANIZADA

  1. Leitura do projeto DWG
  2. Importando o DWG para o MAX
  3. Modelagem arquitetura
  4. Compondo o quarto
  5. Compondo áreas
  6. Materiais ph
  7. Câmera ortográfica
  8. Iluminação
  9. Render e pós
  10. Planta humanizada HDRI
  11. Exercício
  12. Maquete física em 3D

TÉCNICAS AVANÇADAS
SUB MÓDULO | VIDROS

  1. Vidro colorido
  2. Vidro jateado
  3. Vidro canelado
  4. Vidro embaçado
  5. Vidro chuva
  6. Vidro com digitais

TÉCNICAS AVANÇADAS
SUB MÓDULO | MUROS:

  1. Corona Mix – Grafite

TÉCNICAS AVANÇADAS
SUB MÓDULO | REFERÊNCIAS NA PRÁTICA:

  1. Referências na prática

TÉCNICAS AVANÇADAS
SUB MÓDULO | MAPEAMENTO:

  1. Corona Triplanar
  2. Unwrap Map

CHAOS CORONA
SUB MÓDULO | COMMON:

  1. Common

CHAOS CORONA
SUB MÓDULO | SCENE:

  1. Progressive render limits
  2. Save resume rendering
  3. Render Overrides
  4. Denoising – Render Selected
  5. Scene Environment

CHAOS CORONA
SUB MÓDULO | PERFORMANCE:

  1. Global Ilumination
  2. Performance Settings
  3. Displacement – Interactive
  4. Caustics – UHD Cache

CHAOS CORONA
SUB MÓDULO | SYSTEM:

  1. System

CHAOS CORONA
SUB MÓDULO | CORONA 7

  1. Novidades do Corona 7
  2. Cenas antigas
  3. Physical Material
  4. Metal
  5. Presets de materiais
  6. Nova biblioteca de materiais
  7. Corona Converter
  8. PRG Sky
  9. Propriedades do Coronal
  10. Physical Material

CHAOS CORONA
SUB MÓDULO | CORONA 8

  1. Novidades Do Corona 8
  2. Decals
  3. Chaos Cosmos
  4. Chaos Scatter
  5. Frame Buffer

CHAOS CORONA
SUB MÓDULO | CORONA 9

  1. Novidades Do Corona 9

FAQ

  1. Sweep
  2. Reset XForm
  3. Enable Axis Constraints
  4. Snap 3.0
  5. Autogrid
  6. Change material. Map Type
  7. Erro arquivo Sketchup
  8. Multi Sub Object
  9. Scatter na direção errada
  10. Erro convertendo Vray para Corona
  11. Vetor no 3DS Max

FAQ
SUB MÓDULO | USANDO ARQUIVO BIM

  1. Exportando Revit para FBX
  2. Importando para o 3DS Max
  3. Limpando o arquivo
  4. Attach By Material
  5. Considerações

BÔNUS BIBLIOTECA BLOCOS 3D

  1. Biblioteca 3D
  2. Sets de decoração

BÔNUS BIBLIOTECA DE MATERIAIS CORONA

  1. Biblioteca materiais

BÔNUS TUTORIAIS

  1. Iluminando com background
  2. Caustics
  3. Motion Blur no render
  4. Volume Light
  5. Texturas realistas em 1 clique
  6. Distributed Render
  7. Backburner usando 1 computador
  8. Inserindo pessoas 2D dentro do render
  9. Como fazer o render trabalhar por você
  10. Modelagem em 1 clique
  11. Em busca da textura perdida
  12. Modelando o Coronavírus
  13. Planta humanizada 3D
  14. Fazendo uma cena simples do zero
  15. Tapete peludo no render
  16. Depth of Field
  17. Quixel Megascans
  18. Água realista em 3D
  19. Distribuição de grama com o Scatter
  20. Descobrindo o tamanho do render
  21. Como fazer um render 360°
  22. Textura ripado de madeira
  23. Blocos de Sketchup
  24. Render bonitão nas redes sociais
  25. Transformando uma logo em 3D
  26. Como criar grama realista
  27. 13 maneiras de otimizar uma cena 3D
  28. Modelando deck de madeira em 1 clique
  29. Texturizando deck de madeira realista + UVW
  30. Randomizer + Multimap
  31. Cobertura chapéu de Palha
  32. Hair and Fur
  33. Animação no 3DS Max
  34. Abre a cena Ander – Primavera
  35. Pós-produção no render
  36. Como não iluminar uma cena
  37. Volumetric Light – Car
  38. Headlights
  39. Chanfro nas arestas

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Modules covering all the subjects you need, from fundamentals to advanced
0
Classes detailing step by step to achieve realistic rendering
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Hours between classes and exercises to guide you and teach you how to create really amazing images
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Artists from more than 70 countries have already validated the methodology applied in the course
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WHY DO WE USE
3DS MAX AND CHAOS CORONA?

These are the software most used by the biggest studios and by the most renowned artists in the world. They will give you many opportunities and that’s why we recommend you to use them.

OF3D Academy is recognized by the MEC and with that you guarantee incredible benefits, such as the free 3DSMax license and more than 80% discount on the Chaos Corona license.

If you prefer to use other programs, don’t worry. The techniques taught will form you like a true artist and you will be ready to apply them in other software.

Licença de estudante gratuita

100% de desconto

Licença estudantil

80% de desconto

OTHER SOFTWARE AND APPLICATIONS
YOU WILL LEARN

GET TO KNOW THE
OF3D ACADEMY

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FAQ

Você terá um ano de acesso ao treinamento. Todo conteúdo é bem didático e objetivo. Não tem enrolação nas aulas e você vai ter o que precisa para começar a fazer os renderings realistas desde o primeiro módulo.

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