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Become the most requested and well-paid professional in the architecture field. Learn how to become a complete artist and build a successful career from the start.

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MEET OF3D FULL:

MEET
OF3D FULL:

Your complete experience with the 4 pillars to build a successful career, from day one. You’ll learn how to create amazing images, create out-of-this-world animations, bring it all into real-time for more agility, and learn all about business and client acquisition. Reach your creative potential with the most complete and up-to-date material on the market.

Masterviz

The first step is a solid foundation: Learn to create photo-realistic architectural images, with high-performance rendering techniques, from zero to advanced.

Emotion

Animations are a great differential to profit even more in the field of rendering. In this step, you learn the techniques and tools you need to create amazing animations and offer your clients even more impressive results.

Unreal

After learning how to create amazing images, it's time to learn how to manage your own image. Learn how to get customers and build your business the right way, from the very first step.

Archbiz

Be one step ahead, bring your projects to the software that is transforming the market and work in real-time. Your images will be realistic and interactive experiences, with the creative freedom you deserve.

WHAT OF3D FULL HAS THAT NO
OTHER COURSE HAS:

An incredible 3D artists community

The ideal place to interact with other students and professionals, clarify all your doubts, ask for opinions from those who understand the field, make friends and connections that will open many doors for you.

Exclusive
rewards

Our students have access to more than $10.000 in prizes every year. Participate in contests with various opportunities for you to stand out and have a chance to enter the job market!

Exclusive
support

Clear up your doubts at any time through the integrated classroom platform, there are more than 20 dedicated and specialized professionals to help you with any questions, whether technical or artistic.

WHAT STUDENTS HAVE TO SAY

GALLERY OF IMAGES CREATED BY OUR STUDENTS

SOFTWARE DISCOUNT

Student Licence
100% off

Free
Software

Student Licence
80% off

READY TO DIVE INTO
THE ARCHVIZ WORLD?

ALL YOU GET WHEN YOU
ENROLL FOR OF3D FULL:

US$670,00

US$670,00

US$670,00

US$670,00

+ AMAZING
COMMUNITY

+ US$2040 DISCOUNT
ON SOFTWARES

+ SKILLED
SUPPORT TEAM

+ EXCLUSIVE
REWARDS

TOTAL: US$2680,00

REGISTER NOW FOR:

US$

750

,00

15 DAY MONEY-BACK GUARANTEE

If within 15 days of enrolling you are not satisfied with the training I will return all your money, no questions asked!

MEET YOUR TEACHER

Born in Blumenau (SC), Ander entered the architecture market in 1996, at the age of 15, after taking his first architectural design course. Ander left architecture school to study animation, and after participating in the production of the international feature film "Asterix and the Vikings", he decided to unite his two greatest passions.

In 2004 he opened his own architectural rendering studio, Oficina3D Studio, serving clients from Brazil and around the world, and today has a team of over 100 people. Years later, in 2019, feeling the need to share his experience, Ander started creating weekly tutorials and videos about the rendering market. In the same year he founded OF3D Academy, where he teaches and mentors professional courses in the area.

MEET YOUR TEACHER

Born in Blumenau (SC), Ander entered the architecture market in 1996, at the age of 15, after taking his first architectural design course. Ander left architecture school to study animation, and after participating in the production of the international feature film "Asterix and the Vikings", he decided to unite his two greatest passions.

In 2004 he opened his own architectural rendering studio, Oficina3D Studio, serving clients from Brazil and around the world, and today has a team of over 100 people. Years later, in 2019, feeling the need to share his experience, Ander started creating weekly tutorials and videos about the rendering market. In the same year he founded OF3D Academy, where he teaches and mentors professional courses in the area.

EVERMOTION CHALLENGE 2019

1st award - Runaway Home

AESTHETICA SHORT FILM FESTIVAL 2020

Official Selection - The Last Flight

LA SHORTS INTERNATIONAL FILM FESTIVAL

Official Selection - The Last Flight

CGARCHITECT ARCHITECTURAL 3D AWARDS 2020

Finalist - Best Animation with the short film The Last Flight

CGARCHITECT 3D AWARDS 2021

Jury

GREAT TALKS ABOUT PHOTO REALISM 2021

Guest

3DSYMPOSIUM 2022

Speaker

INBETWEENNESS FESTIVAL 2023

Speaker

ANDER'S GALLERY

FREQUENTLY ASKED QUESTIONS (FAQ):

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Rua Dr. Léo de Carvalho, 74 – Edifício Ibiza – Sala 1908 – Blumenau (SC)

 

Theory

A Realistic Render is not built from nothing, you need a solid base of principles. This is what I will teach you, and what will make everything easier and more assertive in the next steps.

Besides teaching you 3DS Max and Chaos Corona from scratch, I will show you how to set up and optimize the softwares, as well as some basic concepts that are essential for creating quality images.

Number of classes: 28 | Time Load: 06h10m

Illumination

It is impossible to make a Realistic Render without realistic lighting. In this module you will learn how to recreate, within your 3D scene, the same parameters, effects, and temperatures of real-life illumination.

Number of classes: 18 | Time Load: 04h20m

Materials

Materials are all the things we use to bring models to life. It is essential to know what aspect to choose, which colors are the best, which patterns to follow… In this module, besides learning how to apply pre-made materials, you will also learn how to create and assemble materials of your own.

Number of classes: 22 | Time Load: 07h00m

Camera

The camera will be responsible for capturing everything that has been created in your scene, just as in a photograph – the camera is your eyes within the scene. In this module you will learn photography concepts such as aperture, focus, angle, distortion, composition rules, proportions, framing, lens types, and much more.

Number of classes: 8 | Time Load: 05h00m

3DS Max modeling

Modeling is the basic element for 3D design, and in this module you will learn how to model simple 3D blocks, such as benches, tables, and other objects, up to a complete interior design from scratch, with masonry, window frames, built-in furniture, and panels.

In this module you will also learn the step-by-step process of modeling exterior scenes: the architecture, the streets, and the sidewalks.

Number of classes: 36 | Time Load: 39h20m

Interior Scenes

It’s time to apply all the principles we have learned. We set out to create your first scenes and renderings of complete environments, so that you will master scene creation in any interior context. We will create scenes from scratch, but also based on 2D projects.

 

Number of classes: 79 | Time Load: 84h30m

Exterior Scenes

We work with the same principles as in the previous module, but this time following the techniques for exterior scenes. You will find lessons on how to lay out vegetation and create realistic illumination, as well as lessons dedicated to terrain modeling and urban details.

Number of classes: 79 | Time Load: 90h15m

Photoshop Post-Production

No more struggling to polishing and making your render even more realistic. You will master post-production in Photoshop: color adjustments, lighting, finishing… you will even learn how to place people in your render, bringing more emotion to your scenes.

Number of classes: 13 | Time Load: 2h30m

Floor Plan

A step-by-step guide for you to learn how to create one of the most important images for real estate sales. Having a Floor Plan in your portfolio is a great plus, and can make all the difference when it comes to attracting clients.

 

Number of classes: 12 | Time Load: 6h00m

Advanced

In this module we go a step further: we address advanced and more complex materials, such as glass, and also talk about applying the references in practice and a little more on mapping.

Number of classes: 10 | Time Load: 2h30m

Chaos Corona

We go deep into the parameters of Chaos Corona: you will master every detail of this powerful rendering engine.

Number of classes: 25 | Time Load: 04h00m

Introduction

It’s time to START so you can understand how animations work.

Number of classes: 10 | Time Load: 01h00m

Camera movements

This is the principle of animation, you will always make use of camera movements, and for this reason, it is very important to master them.

 

Number of classes: 13 | Time Load: 06h15m

Fabric

We will cover the principles for fabric animation.

 

Number of classes: 3 | Time Load: 01h00m

Pool Water

In this module you will learn how to best represent a part of the project that most enchants customers: recreation areas.

Number of classes: 1 | Time Load: 00h30m

Tap Water

Using special effects, in this module you will learn how to realistically simulate tap water.

 

Number of classes: 1 | Time Load: 00h30m

Waterfall

Using special effects, in this module you will learn how to realistically simulate a waterfall.

 

Number of classes: 1 | Time Load: 00h10m

Objects Assembling

In this module I will teach you how to make a “Property Brothers” style animation, with objects assembling themselves. A detail that brings a very interesting differential to any project.

Number of classes: 3 | Time Load: 00h34m

Animating Vegetation

I will show you how to apply specific plugins to animate and create wind effects on vegetation.

 

Number of classes: 5 | Time Load: 00h30m

Car

In a very easy way, you will learn how to make animations with vehicles.

Number of classes: 4 | Time Load: 00h30m

Lights

It is very important to work with lights turning on and off, and that is what you will learn in this module.

 

Number of classes: 2 | Time Load: 00h30m

Fire

Let’s cover the principles of fire animation!

 

Number of classes: 2 | Time Load: 00h15m

Smoke

Where there is fire there is… smoke! I will show you how to introduce smoke into your animations.

Number of classes: 2 | Time Load: 00h10m

Configuring the Rendering

The settings change from a static Render to an animated Render, and I will teach you step by step here in this module.

 

Number of classes: 2 | Time Load: 00h20m

Rebusfarm

Many times you don’t want to wait for a single computer to render an animation, you have the possibility to send it to a RenderFarm – and I will teach you how to do that.

 

Number of classes: 2 | Time Load: 00h10m

Converting to video

In this module I will teach you how to convert the frames you have already created and convert them to video.

Number of classes: 1 | Time Load: 00h10m

Planning and Execution

In this module I want to show you how the planning and the correct execution of an animation works.

Number of classes: 4 | Time Load: 00h35m

Introduction

Here begins our journey – I will teach you what Unreal is and how to create your first project within it.

Number of classes: 8 | Time Load: 01h00m

Open Doors

First completed scene: we will export a scene from 3DS Max and bring it into Unreal, there we will work on the textures, lighting, cameras, and develop your first animation.

Number of classes: 21 | Time Load: 10h30m

Materials

Understand how the logic of building materials in Unreal works. You will learn how to create ultra realistic materials, how to use Quixel Megascans materials, create a library and migrate assets between Unreal projects.

Number of classes: 5 | Time Load: 01h00m

Loft

In a complete new scene, you will deepen your knowledge of Unreal on all fronts: materials, lights, cameras, compositing, Unreal assets, and best of all, animation concepts and techniques.

Number of classes: 26 | Time Load: 11h45m

Tini Pavilion

The first external scene inside Unreal. Here you will be introduced to extremely important concepts for handling and animating vegetation and landscaping within Unreal.

Number of classes: 27 | Time Load: 14h00m

Metahuman

Introduction to MetaHuman Creator: Epic Games’ own tool for creating virtual humans of extreme quality and realism.

Number of classes: 1 | Time Load: 01h00m

Briefing

Among all the processes for closing a contract, the briefing is the first step – and also one of the most important. To avoid rework in the future, the briefing needs to be done the right way, and in this module you will learn how to conduct this process.

Number of classes: 1 | Time Load: 00h30m

Positioning

The way you position yourself in the market has an impact on what clients you reach. I want to help you understand how this works so that you position yourself in the market in the right way, and thus get better customers.

Number of classes: 10 | Time Load: 01h00m

Branding

In this module we will talk about creating your brand: how you will show yourself, how you will communicate, and what personality you will carry.

Number of classes: 1 | Time Load: 00h35m

Instagram

Instagram is a very powerful tool, it opens many doors to get great jobs and you need to understand how it works. In this module, I will introduce you to some ways of using it efficiently on the market.

Number of classes: 2 | Time Load: 00h30m

Process

Capturing, production, delivery, changes, and post-sale – these are some of the processes we use here in my studio. In this module, I will show you all these processes that we go through so that you understand each one of them, and get fueled to make rendering your business.

Number of classes: 28 | Time Load: 02h00m